Thursday, September 08, 2016

Haven't posted for a while so here's a collection of pieces I've been working on.

Friday, August 12, 2011


Having fun painting some personal work.

Friday, May 06, 2011

Salvaged one piece

Went to a life drawing session, feeling rusty, but I did like one drawing I did on my iPad.

Wednesday, May 04, 2011

Tsunami Sketch

Co-workers are doing weekly sketches. Topic was Worst Nightmare. Here's mine.

Sunday, January 03, 2010


Quick painting I did of Noobtoob, my favorite video game podcast on youtube.

Friday, September 25, 2009

Wednesday, March 11, 2009

Boom Blox wins BAFTA

Boom Blox just won this year's British Academy Video Games Awards for Casual Game of the Year! This award is the video game portion of the British Academy of Film and Television Arts awards. It was an honor just to be nominated, but we won, woo-hoo. haha. This is all really great news. On the left is our producer Amir Rahimi accepting the award. Here's a link to the BAFTA website.,664,BA.html

Tuesday, March 03, 2009

Cover comps

Here are some cover comps I made for the first Boom Blox. Personally, I liked the one on the left, but we ultimately went with the middle one.

Saturday, February 07, 2009

Boom Blox Bash Party!

EA announced the game I've been working on, the follow-up to Boom Blox called, Boom Blox Bash Party. Check out this preview of Nintendo Power's article on our game. I got to paint the image on the left of the Space Beaver throwing the Chemical Block. You can also check this image out on Nintendo Power's website:

Thursday, December 25, 2008

Monday, December 15, 2008

Winner is you!

Boom Blox won the Spike TV Video Game Award for BEST WII GAME of 2008!!!!! Really really proud and excited about this. Here's the link:

Wednesday, August 20, 2008


Aftermath is the subject for this week's sketchnight.

Thursday, August 07, 2008

Restroom signs

Funny idea Toby and I came up with at work.

Saturday, June 28, 2008

Is Boom Blox too cute?

A question which has been on my mind of late. A game about blocks on the Wii with none other than blocky characters makes sense. But is Boom Blox too cute? The following picture is an analysis.

Friday, June 27, 2008

Spirit Painting

I'm so angry with myself. I just spent a couple of hours painting this thing up. Saved it out low res for the web.....only to find I saved over the wrong file. My high res version is completely lost forever. Dang. I would have loved to print this sucker out too.

Saturday, June 14, 2008

Boom Blox in Japanese

Here's the temporary Japanese site for Boom Blox. They have a really cool Japanese trailer up.

Thursday, May 29, 2008


Tonight I thought I'd explore making some pretentious art. It's actually quite fun. You can pretty much read anything you want into this piece. The id finding the super ego. The substitution of self through the delusion of reality. Lost love and distant memories. A study of golden section constructs. Blah, blah, blah... I was basically painting with an open mind and arranging abstract shapes, but I guess you could a read more into it than what the author intended. I guess it'd be pretentious to assume that anyone would even see this piece in the first place.

Friday, May 23, 2008

Boom Blox Flash game

Those wacky Europeans have made a flash game version of Boom Blox. It's great fun and highly addictive. If you like this flash game, the Wii version is like 100 times more fun. Here's the link.
I've also been hearing a lot of complaints online about how the throwing motion of Boom Blox has left many people with sore arms. For those, like me, who are hopelessly addicted, I'd suggest you try throwing the ball in an underhand throw motion. This is less strenuous in my opinion.

Tuesday, May 06, 2008

BOOM BLOX is in stores!! Buy it today!

Whoo-hoo! Boom Blox is finally out in stores today. Go buy it and play tonight. I've worked so hard on this game for the past year and it's great to see that work finally pay off. The critics love this game! But more importantly, if you get this game I bet you'll love it too. This game appeals to adults and children, male and female, casual gamer and hardcore gamer. Parents should play Boom Blox with their kids. Fraternities should play it like a drinking game. Kids should play it with other kids (sorry kids, it's not a drinking game for you yet). Haha! This is truly a game for everyone. But don't take my word for it. Read the reviews from Metacritic. Buy Boom Blox baby!

Friday, May 02, 2008


The NEW Boom Blox website is up and running!! It looks really awesome! Check it out, here's the link.

Yahoo Games loves Boom Blox

Yahoo games has several articles and videos about Boom Blox. They love it!
Here's a direct link to a video which explains Boom Blox .
Here's an article from them about 5 reasons why you should get Boom Blox.

Thursday, May 01, 2008

Boom Blox Level Editor

My good friend Joe Fielder explains Boom Blox's level editor in this IGN article.
As you can see, the level editor also known as Create mode, is simple to use, but lends itself to an infinite array of possibilities. You can make games. You can make comedic gag sequences. You can make a virtual art project like building the Capitol Building using Blox. I would recommend this game to all of the aspiring game designers of the world, even to you "hardcore" gamers. There are many aspects of game design which can be learned from using the Boom Blox Create mode from physics puzzles to simple AI usage to pathing to pacing. Like I've said before, this is an actual game. I believe that in a day and age where games are trying to recreate reality without much consideration for the fun factor of something like Pac Man, it's a breath of fresh air to see a game like Boom Blox out there that isn't afraid of being a game. That means having goals, a set of rules, and lots of fun! Imagine that.....FUN!
The guys at IGN also got to play around with the Boom Blox level editor. They've written an article on their impressions and also showed some cool videos of them making their levels. Here's the link
As you can see, the editor is really simple to use, and creating levels in a world with physics is practically a puzzle in itself. You really have to think about gravity, balance, and the amount of weight involved in building puzzles. It's a true test in critical thinking and depending on how complicated you want to make your puzzles, you may want to plan them out ahead of time. I can't wait! May 6th (the release date) is almost here!

Tuesday, April 22, 2008

Jungle Cruise

A bunch of guys at work and I pick a weekly topic to sketch and this week was my choice. The theme is "The Jungle Cruise". I quickly drew a couple sketches in my sketchbook and added some tone to it.

Sunday, April 20, 2008

Boom Blox is Game of Summit According to

Wow, I just finished reading this article about Boom Blox impressions from the Nintendo Media Summit. really loves our game and calls it the "Game of Summit". Basically saying that Boom Blox stole the show. Here's the article.

Wednesday, April 16, 2008

More Life Drawings and Sketches

I just realized that I'm talking a lot about Boom Blox, a game which includes a child demographic and yet I'm posting life drawings which may or may not include nudes. If nudes offend you please refrain from looking too deeply into my blog. These are academic studies and are not meant to be lewd in any way. That said, here are some more life drawings from Otis College and some sketches I did at the beach. I noticed that you basically get one pose at the beach, but hope that the different angles of that pose make up for it. By the way, Boom Blox was just listed as one of the 10 must-have games coming out this year on a Nintendo platform. Here's the article.
Absolutely remarkable, but when Ken Harsha (Art Director), Huy Dinh (Concept and Production Artist), Chris Miller (Concept Artist), and I (Senior Concept Artist) set out to make the art for Boom Blox, we knew that it was going to become something special. The characters, the worlds, the gameplay, the mechanics were all given so much love by the team members of Boom Blox. I'm sure if you ask any one of the people who worked on this project if they'd want to work together again, they'd say,"yes". I'm sure soon, the public and the critics will say,"Yes, we want more Boom Blox!" This is truly a unique game and unique experience in making it. We had such a good time and it shows in the final product.