Concept artist on
Call of Duty: Black Ops,
Boom Blox (Spielberg Wii),
Boom Blox Bash Party,
Medal of Honor: Airborne,
Mercenaries 2,
Goldeneye: Rogue Agent.
These DS portraits were painted from life. We had the fortune of having Basura, from season 2 of "Stan Lee's Who Wants To Be A Superhero?" as our life model. The top 2 are portraits of her, I believe her name is Aja. The bottom portrait is of my friend Ruby who's a hand therapist.
Did another painting on the DS painting program. I was just trying to do an academic study. Also, be sure to check out my website which I've recently updated. www.danielcheng.com
I brought my DS to life drawing. I also have a black and white piece of a Japanese woman. I like how I treated her hands.
Wednesday, September 26, 2007
I love the thick and thin lines. The small size of the DS screen really force me to thumbnail and block out shapes. As a person who noodles on details too much, this is a good exercise.
Happy days. Collecting smiles, the guys who made the Nintendo DS painting program made a recent update which has made my life a lot easier. They've managed to attach teh pressure sensitivity to the brush size and/or brush opacity. This is an equivalent to the brush in Photoshop 6. My goodness, they are geniuses. What this means is I can get thick and thin lines with my brushes which means I can ink with this thing now. A you can see in th feathers of this bird, I'm able to get crisp sharp edges with little effort. I'm also showing a progression here of the piece. I love it! Thank you Jens Andersson.
Getting back into basics is hard. This DS paint program has no layers or undo's. Painting on it is like Martial Arts training with one arm tied behind your back. But it's good training. After numerous bad ones, I finally did one that I liked.
Medal of Honor Airborne Hits the store shelves today, available for the PC and Xbox 360. As one of the concept artists on the team, I'm proud of the work that pre-production did to see this game through. never have I seen so much of the concept work make its mark into a video game. If you like FPS titles, I urge you to pick this up.
I've been testing out a new fountain pen called a Namiki. Still trying to break it in. The fibers in the brown paper can get caught in the nib, so I'm trying to be careful. Perhaps I'll only use it on white paper from now on. Here are some sketches done with a variety of different pens. I was looking at some old Travis Charest stuff as a study. Man that guy is good.
Sketches. In addition to my current sketchbook, I recently picked up a scrapbook/sketchbook for the tanned paper. It seems to be sprayed with a gloss finish. Pretty cool stuff.
Really liking my new sketchbook I bought from Barnes and Noble. It's got smooth thick paperstock with perforated edges and it only costed $10. Goes really well with my ink technique. Starting to do more Master copies. Mainly looking at Charles Dana Gibson. Trying to incorporate his etching style. Also, I've been looking at photo reference and going to Starbucks to do some cafe sketching. I always feel weird staring at strangers to draw them.
Due to the lack of available life drawing, I've been trying to draw from photographs. I found a good site www.characterdesigns.com that has plenty of reference for life drawing. However, the challenges of the photo include a limited exposure and angle of view. I over-compensated fighting against the slavery of photography by over sketching. I find that these drawings are more messy than drawings done from life.
Currently a concept artist at Treyarch working on Call of Duty: Black Ops. I've also been a concept artist on Boom Blox, Boom Blox Bash Party, Medal of Honor Airborne, and Goldeneye: Rogue Agent at Electronic Arts Los Angeles, Mercenaries 2 at Pandemic Studios