Concept artist on
Call of Duty: Black Ops,
Boom Blox (Spielberg Wii),
Boom Blox Bash Party,
Medal of Honor: Airborne,
Mercenaries 2,
Goldeneye: Rogue Agent.
Wednesday, September 26, 2007
I love the thick and thin lines. The small size of the DS screen really force me to thumbnail and block out shapes. As a person who noodles on details too much, this is a good exercise.
Currently a concept artist at Treyarch working on Call of Duty: Black Ops. I've also been a concept artist on Boom Blox, Boom Blox Bash Party, Medal of Honor Airborne, and Goldeneye: Rogue Agent at Electronic Arts Los Angeles, Mercenaries 2 at Pandemic Studios
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